Download sfml 1.6


















Then select the Build Menu, go to the Configuration Manager, then select the build you want to make:. Static on the other hand, will compile all of the SFML related code into your EXE file, making it quite large but easier to distribute.

Either works, but if you ran into the dreaded ATI bug, static fixes it. This archive contains the. Now that you have the proper lib and dll files, the instructions are basically identical to this part of the tutorial. I have the basic skeletal class code down, but for some reason, when I create a window sf::Window , I immediately crash! This code does not contain any event checking code, but it did and it still crashed; besides, apparently, it should take several seconds to crash if it's because of the lack of event checking.

Of course, once I see the window, I'll add it. Code::Blocks I replaced while 1 by while gameWindow. IsOpened and added support of close button. This allows to remove the windows header that is not relevant here.

You should try to compile and execute this in debug mode. It will probably help you understand the problem. Also, when your code doesn't work. I'll suggest to comment everything that is not relevant in this example : GameStart::GameStart ; , Clock timer; , Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. SetText "Hello" ; Text. SetFont MyFont ; Text. SetSize 50 ; Text. SetColor sf::Color , , 0 ; Text. SetRotation SetScale 2. Move Oct 20, at am UTC.

That's because Window. Draw will return rather soon.



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