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Mythic Dungeon International. WoW Classic New. Short Stories. The Story of Warcraft. New to WoW New. Returning Players New. Realm Status. Recruit A Friend. Content Update Notes New. Mythic Raid Hall of Fame. Mythic Keystone Dungeon Leaderboards. PvP Leaderboards. Schedule and Standings. Survival Instincts now has 1 charge was 2.
Berserk and Incarnation: King of the Jungle Talent no longer have a global cooldown. The following Talents have been adjusted: Sabertooth now extends Rip by 1 second was 4 seconds. Balance Affinity Moonkin Form no longer has a 90 second cooldown.
Brutal Slash now capped at 5 targets. Incapacitating Roar now shifts you into Bear Form when used. Berserk no longer has a global cooldown. Lasts 30 seconds. Ironbark now has a 1. Now a 1 minute cooldown was 45 seconds. Stonebark is no longer a Talent and its increased healing bonus effect will be learned once again in Shadowlands.
Nourish has been removed. Revitalize has been renamed to Reactive Resin. Many new beasts can be tamed. Runestag, larion, owl steed, death chimaera, death roc, mawrat, shadebeast, glimmerfly, vulpin, shadehound, gargon, gorm wasp, maw roach, skullboar, etherwyrm, tauralus, giraffe, ram, alpaca, pig, horse, flat snake, and more!
Many undead beasts are now tameable — Skeletal and mummy devilsaurs, raptors, eagles, zombie dogs, wind serpents, and hell hounds. Undead beasts are automatically tameable by Forsaken while other races must acquire the Tome of Bone-Binding hidden somewhere within the Shadowlands.
New pet families have been added. Rare, rare elite, and quest bosses retain their names upon taming. Stable size has been increased to was Wing Clip can now be used with bows, guns and crossbows. Revive Pet now has a 4 second cast time was 2 seconds. New Ability: Scare Beast — Scares a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time. New Ability: Eyes of the Beast — Take direct control of your pet and see through its eyes for 1 min.
Pets that used to have Tranquilizing Shot as their special family ability now remove 1 poison, magic, and disease effect from the pet. Hunter's Mark — No longer a Marksmanship Talent. Apply Hunter's Mark to the target, allowing the target to always be seen and tracked by the Hunter.
Only one Hunter's Mark can be applied at a time. Arcane Shot — A quick shot that causes Arcane damage. Aspect of the Wild no longer has a global cooldown. Bestial Wrath now causes your pet to instantly deal damage to your target upon activation. Multi-Shot and Beast Cleave now capped at 5 targets.
Dire Beast no longer costs focus. Stampede now has a 2 minute cooldown was 3 minutes and capped at 5 targets per beast per wave of Stampede. Barrage now capped at 8 targets. Marksmanship Rapid Fire duration lowered to 2 seconds was 3 seconds. Total damage dealt by Rapid Fire is unchanged. Aimed Shot focus cost increased to 35 was Arcane Shot focus cost increased to 20 was Multi-Shot focus cost increased to 20 was 15 and damage is now capped at 5 targets. Binding Shot is no longer a Talent and learned by all Marksmanship Hunters at level The following Talents have been adjusted: New Talent: Chimaera Shot — A two-headed shot that hits your primary target and another nearby target for reduced damage, dealing Nature damage to your primary target and reduced Frost damage to your secondary target.
Replaces Arcane Shot, is instant cast and costs 20 focus. New Talent: Volley replaces Piercing Shot — Rain a volley of arrows down over 6 seconds, dealing Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Volley is instant cast and has a 45 second cooldown. Serpent Sting duration increased to 18 seconds was 12 seconds. Careful Aim has had the low health benefit removed as it felt redundant with Kill Shot returning. Explosive Shot now capped at 6 targets.
Flanking Strike now has a 30 second cooldown was 40 seconds. Chakrams now costs 15 focus was Carve and Butchery now capped at 5 targets. Mirror Image is no longer a Talent and is learned by all Mages at level Taking direct damage will cause one of your images to dissipate. All Mages can now use the following abilities: Arcane Explosion — Causes an explosion of magic around the caster, dealing Arcane damage to all enemies within 10 yards. Fire Blast — Blasts the enemy for Fire damage. Cannot be cast on self.
Limit 1 target. Shimmer cooldown increased to 25 seconds was 20 seconds. Rune of Power now places a Rune of Power on the ground for 15 seconds was 10 seconds and has an additional effect — Casting Arcane Power, Combustion or Icy Veins will also create a Rune of Power at your location. Level Arcane Power Rank 3 — Duration increased by 5 seconds. New Ability: Alter Time — Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds.
Effect negated by long distance or death. Mastery: Savant now has an additional effect — Increases all other Arcane damage. Clearcasting now has additional effects — Stacks up to 3 times and causes your Arcane Missiles to fire 1 additional missile.
Arcane Power cooldown reduced to 2 minutes was 3 minutes. Touch of the Magi is no longer a Talent and is learned by all Arcane Mages at level Generates 4 Arcane Charges on cast and has a 45 second cooldown. Arcane Power no longer has a global cooldown. Alter Time resets the cooldown of Blink when you return to your original location. New Talent: Arcane Echo replaces Charged Up — Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals Arcane damage to 8 nearby enemies.
Amplification causes Arcane Missiles to fire 2 additional missiles when Clearcast was 1. Nether Tempest now deals reduced damage on secondary targets. PvP Talent changes: Rewind Time has been removed. Level Pyroblast Rank 2 — Deals additional fire damage over 6 seconds. Level Combustion Rank 2 — Duration increased by 2 seconds.
Level New Ability: Alter Time — Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Mastery: Ignite now causes your Phoenix Flames to spread your Ignites to 8 nearby enemies Ignite no longer spreads to a nearby enemy every 2 seconds.
Phoenix Flames is no longer a Talent and is learned by all Fire Mages at level Enhanced Pyrotechnics is now Fireball Rank 2.
Phoenix Flames now deals reduced damage on secondary targets. Kindling now reduces the remaining cooldown on Combustion by 1. Living Bomb now deals reduced damage on secondary targets. Level Cold Snap Rank 2 — Cooldown reduced by 30 seconds. Level Icy Veins Rank 2 — Duration increased by 3 seconds. Icy Veins no longer has a global cooldown.
Frozen Orb now capped at 8 targets. The following Talents have been adjusted. Ice Nova now deals reduced damage on secondary targets. Leg Sweep radius increased to 6 yards was 5 yards. Monks Peak of Serenity Enlightenment buff now grants rested experience was experience bonus. Spinning Crane Kick now capped at 6 targets. Provoke is now learned at level 9 was Roll Rank 2 is now learned at level 14 was 9.
Now has 15 second cooldown. Spinning Crane Kick — Spin while kicking in the air, dealing Physical damage over 1. Touch of Death — You exploit the enemy target's weakest point, instantly killing creatures if they have less health than you.
Level New Ability: Clash — You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 seconds. New Ability: Celestial Brew replaces Ironskin Brew — A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage.
Niuzao no longer taunts the target and now has a 25 second duration was 45 seconds. Expel Harm now has an additional effect — Cooldown is reduced by 10 seconds and draws in the positive chi of all your Healing Spheres to increase the healing done by Expel Harm. Blackout Strike renamed to Blackout Kick and now grants Shuffle for 3 seconds. Keg Smash now reduces Brew recharge time by 3 seconds was 4 seconds and has an additional effect — Grants Shuffle for 5 seconds. Spinning Crane Kick has an additional effect — Dealing damage with Spinning Crane Kick grants Shuffle for 1 second, and causes your Gift of the Ox healing spheres to travel towards your location.
Blackout Kick can now be used while dual-wielding weapons. Breath of Fire and Keg Smash now deal reduced damage on secondary targets. Fortifying Brew cooldown is now 6 minutes was 7 minutes.
New Talent: Exploding Keg — Hurls a flaming keg at the target location, dealing Fire damage to nearby enemies and causing them to miss their melee attacks for the next 3 seconds. Spinning Crane Kick also causes a Breath of Fire on targets. Black Ox Brew now also resets the cooldown of Celestial Brew. Special Delivery now procs off of all your Brews. Rushing Jade Wind now capped at 6 targets. Chi-Ji now assists the Monk and deals melee damage.
Fists of Fury can now be used while holding a two-handed weapon. Touch of Death now has a 3 minute cooldown was 2 minutes. Its duration has been increased to 24 seconds was 20 seconds. Spinning Crane Kick damage is increased by up to 6 Mark of the Crane debuffs inflicted upon targets was 5. Storm, Earth and Fire no longer has a global cooldown. Fists of Fury now capped at 6 targets. Serenity and Energizing Elixir no longer have a global cooldown. Level New Ability: Sense Undead — Shows the location of all nearby undead on the minimap until cancelled.
Only one form of tracking can be active at a time. Level Retribution Aura Rank 2 — Duration increased by 4 seconds. All auras have a 40 yard range, and one can be active at a time. Avenging Wrath and Holy Avenger no longer have a global cooldown.
Hand of Reckoning is now learned at level 9. Lay on Hands is now learned at level 14 was 9. Damage may break the effect. Only one target can be turned at a time.
Retribution Aura — When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 seconds. Word of Glory — Calls down the Light to heal a friendly target.
Costs 3 Holy Power. Shield of the Righteous — Slams enemies in front of you with your shield, causing Holy damage and increasing your Armor for 4. No longer limited by charges, costs 3 Holy Power. Crusader Strike — Strike the target for Physical damage. Hammer of Wrath — Hurls a divine hammer that strikes an enemy for Holy damage. Now generates 1 Holy Power. Consecration — Consecrates the land beneath you, causing Holy damage over 12 seconds to enemies who enter the area.
Limit 1. Holy Holy Paladins now use Holy Power as a resource. Holy Shock now generates 1 Holy Power and its cooldown has been reduced to 7. Light of Dawn now costs 3 Holy Power and has no cooldown. Avenging Crusader Talent no longer has a global cooldown. Aura Mastery now empowers your chosen aura for 8 seconds: Concentration Aura: Immune to Interrupt and Silence effects. You cannot shield the same person this way twice within 1 minute.
When you Holy Shock, all targets with Glimmer of Light are damaged or healed. You may have Glimmer of Light on up to 8 targets. Holy Avenger has been redesigned — Your Holy Power generation is tripled for 20 seconds.
Fist of Justice has been redesigned — Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 seconds. Awakening now also procs from Word of Glory.
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